Assassin’s Creed : Syndicate

Syndicate's London is 30% bigger than Paris from Assassin's Creed: Unity and is composed of seven boroughs: Westminster, the Strand, the City of London

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“A different revolution is rising. More subtle. A blaze from the ashes of an old brotherhood. We shall rise. Street gangs will be our armies. The slums, our fortress. They say this is the modern era. I say, it’s time for a rebirth. And we shall lead the way.”―Jacob Frye

assassin

The game has the player take on the role of an Initiate as they explore the story of the twin protagonists, Jacob and Evie Frye, both of whom are playable. The two arrive in London in 1868, as the Industrial Revolution reaches its climax, bringing its lot of inequality and poverty in a city controlled by the Templars. To stop their rule, the Fryes will take over the organized crime in an effort to gather an army and free London.

Gameplay 

Syndicate’s London is 30% bigger than Paris from Assassin’s Creed: Unity and is composed of seven boroughs: Westminster, the Strand, the City of London, The Thames, Whitechapel, Southwark, and Lambeth.To create as much contrast between these areas as possible, certain architectural styles were isolated to certain boroughs.

Because photography had already been invented by the time of the Industrial Revolution, the developers had a rich bank of real footage and photos to aid them in their recreation of London. Still, the city was streamlined to accommodate gameplay; the landmarks’ locations are geographically accurate, but the distance in between them was adjusted. While London is the main setting of the game, locations outside of London will be visited during the storyline.

There are drastic architectural changes between Unity and Syndicate, including larger avenues and more floors in higher buildings. These changes conducted to the addition of the rope launcher to the Assassin’s arsenal, to facilitate the navigation through the city.

Transportation and activities

Carriages serve as the fastest vehicular mode of transportation through the city, with the crowds now being restricted to the pavements on the sides of the road. Trains and steamboats also appear, and are primarily used to travel the city, though boats are restricted as freerunning platforms across the Thames, while the Assassins possess a Train Hideout that crosses the city.

To liberate the boroughs of London, various activities are available, including bounty hunting, Templar assassinations, attacking strongholds and liberating children from factories. Once the Templars’ control over the area was sufficiently weakened, a gang war would be initiated, culminating in the borough being taken over entirely by the Rooks.

Money is counted in pounds, and can be procured by completing missions, pickpocketing, opening chests, participating in street races, winning in fight clubs and accomplishing train robberies, and cargo escorts. Many of these activities additionally award materials, which are required for crafting certain items and upgrades.

Kidnapping is introduced as both a stealth mechanic and mission objective. The former allows for any enemy not aware of Jacob/Evie, to be kidnapped and used as a form of blending, allowing access to restricted areas. During kidnapping, a ring appears around the characters, signifying how close other enemies can get before realizing the ruse. It shortens the slower they walk, and increased greatly if running. Occasionally, the victim will try to escape, needing to be restrained. When their purpose is over, they can be assassinated or knocked out. For missions, primarily Bounty Hunts, targets can be kidnapped, and loaded in carriages.

Characters, customization and weaponsBoth playable characters will have different skill trees and the Frye twins’ play-styles will reflect their different personalities. There will be the possibility to switch at will between characters between the missions.However, each mission will be attributed to only one of the twins, with around 75% for Jacob and consequently 25% for Evie.

The Assassins amass a variety of equipment at their disposal, but begin the game with a hidden blade on their Assassin gauntlet, smoke bombs and throwing knives. Throwing knives have the new feature of activating traps in the environment such as hanging barrels. As the story progresses a rope launcher and dart launcher are added to the Assassin gauntlets. Hallucinogenic darts can be fired from the gauntlet into individuals, or they can be fired into fires to affect a wider area. The rope launcher can be used to quickly climb buildings, and on the rooftops can be used to create temporary zip lines. Handguns are available, including derringers, revolvers and semi-automatic pistols. Brass knuckles, cane-swords and kukri’ are available melee weapons, but each twin may equip only one weapon at a time. Owing to the era’s stricter regulations on carrying weapons, the playable characters conceal their weapons when not in use.

As the reckless and brawler twin, Jacob begins the game with a pair of brass knuckles. Evie, being level-headed and less exuberant than her brother, is more focused on stealth. She begins the game with a cane sword.Both twins may use any unlocked weapons and gauntlets, but they have their own items of clothing; Evie’s cloaks and Jacob’s belts both provide bonuses to defense and stealth, but cloaks give a greater bonus to stealth while belts provide a stronger defense. These items are worn in addition to their outfits.

Experience points and levellingBy performing Assassin-like actions, such as air assassinations, and completing missions, players gain experience points. For every 1000 experience points, a skill point is unlocked which can then be spent to unlock a particular skill, though higher skills require multiple points. Spending certain amounts of points with Jacob and Evie determines their level.

The Rooks under their control can also be upgraded.This manifests as stronger combat prowess (increased level); varied archetypes; reduced effectiveness of enemy blades, firearms, and vehicles; faster and stronger vehicles becoming more abundant in the streets; economic opportunities to increase revenue; and discounts on certain items from vendors.

Combat

Due to the era’s restriction on open weaponry, much of the combat is carried out through fistfights, though weapons such as kukris, cane-swords, and brass knuckles are often employed as well. The combat mechanics will be similar to Unity, but at a quicker pace. Contextual kills will also make a return from Assassin’s Creed: Rogue, and allow the stunning of multiple opponents, before chaining together a series of quick multi-kills.

There will be no competitive or co-op multiplayer game mode in Syndicate, the developers instead choosing to concentrate their efforts on the single-player content.

Syndicate has also been revealed to offer microtransactions. However, Ubisoft has stated that all in-game content can be unlocked through conventional means; with the microtransactions being there as an option for people who wish to save time on gameplay and accelerate their progress.

Contrary to most previous installments, which spanned for about a decade, Syndicate’s main storyline will be set only during the year 1868.

System Requirement 

  1. OS : Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions)
  2. Processor : Intel Core i5 2400s @ 2.5 GHz or AMD FX 6350 @ 3.9 GHz
  3. RAM :  6GB or more for Windows 7, Windows 8.1, Windows 10.
  4. Graphic : Nvidia GeForce GTX 660 or AMD Radeon R9 270 (2GB VRAM with Shader Model 5.0)
  5. DiretX : June DiretX 10

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