Assassin’s Creed . Connor

Assassin's Creed III introduced the naval combat gameplay feature to the franchise in the same time is a new combat system with all diferent tecnique ,

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Assassin’s Creed III introduced the naval combat gameplay feature to the franchise in the same time is a new combat system with all diferent tecnique , style  with so many new weapons and fist technique , by allowing Ratonhnhaké:ton to take control of a ship named the Aquila in privateer contracts and sea-based memories. Each successful privateer contract reduced the risk of trading in that particular route.

During naval combat, Ratonhnhaké:ton is initially able to fire round shots and swivel guns, expanding onto other kinds of shot after upgrading the Aquila. He and his crew also have the ability to take cover from enemy shots or rogue waves.

A large factor influencing the naval gameplay is the weather system, which determines the velocity of the ship through wind speed and direction. Utilizing half-sail or full-sail governs the rate at which the Aquila travels; while full-sail lets the ship move at a faster pace, half sail allows for better handling.

Memories

Desmond uses the upgraded Animus 3.01 developed by Rebecca Crane while he was in a comatose state.

Activities completed during missions vary in synchronization value. The more synchronized Desmond becomes, the more the synchronization bar is filled, which can also be increased through replaying missions.

Combat System

Dual-wielding weapons has been implemented, while fighting and stealth have been completely overhauled with new features, such as double-counters, multiple takedowns, and chain kills. Ratonhnhaké:ton can go into battle with a wide variety of weapons at his disposal, including two Hidden Blades, a tomahawk, flintlock pistols, rope darts, and a bow and arrow. Ratonhnhaké:ton’s second Hidden Blade can be ejected and used as a dagger and to skin hunted animals.

Context sensitive actions, such as using enemies as human shields, is also included. The target locking system has been removed and replaced by automated enemy selection, changing the combat dynamics. In addition, assassinations can now be performed with weapons other than the Hidden Blades, most notably the tomahawk and bayonets on rifles.

 

Development

Beginning production in January 2010, Assassin’s Creed III remained in development for three years prior to its release date. According to Creative Director Alex Hutchinson, the team settled on the American Revolution “once we realized you could meet Washington, sail a boat, leap from tree to tree in the middle of winter and hunt wildlife”.

The game runs on a version of the Anvil game engine called AnvilNext, which improves environmental effects, allowing for large battle scenes and detailed close-ups. There are also seasonal changes; the landscape is warm and open in the summer and covered in snow during winter, both of which affect gameplay. Although the seasons change in line with specific memories, fog and rain occur naturally.

System requirements 

  1.  OS : Windows Vista (SP2) / Windows 7 (SP1) / Windows 8.
  2. Proccesor :  2.66 GHz Intel Core2 Duo E6700 or 3.00 GHz AMD Athlon 64 X2 6000+ or better recommended.
  3. Ram : 2 GB (4 GB recommended)
  4. Graphics : 512 MB DirectX 9.0c-compliant with Shader Model 4.0 or higher
  5. Sound Card : DirectX 9.0c-compliant
  6. HDD : 17 GB space

 

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