Star Citizen is an upcoming massively multiplayer, space trading and combat video game for Microsoft Windows and Linux. The development includes a single-player campaign titled Squadron 42.
Star Citizen and Squadron 42 are produce by Chris Roberts’ company Cloud Imperium Games and its European counterpart Foundry 42 and market under the Cloud Imperium Games subsidiary Roberts Space Industries. Game development is finance by a record-breaking crowdfunding campaign and the pre-sale of game items and currency on the companies homepage.
Development began in 2011. Originally planned for a release in 2014, and again in 2016, there is as of 2017 no official release date, and the game is still in active development. Squadron 42 was originally announce for a late 2015 release, but was delay. As of October 2017, there is no definite release date.
Star Citizen Gameplay
During the game’s early develop and funding, work was being conduct on separate modules, each with their own set of features and gameplay. Features from the three main modules were then combine into the Crusader module, which would serve as the platform for subsequent development.
The Hangar Module was the first play alpha component of Star Citizen, release on August 29, 2013. The hangar module allows players to view, manipulate, and modify ships in a realtime, closed environment.
Arena Commander was the second play alpha component of Star Citizen, release on June 4, 2014. It is an in-fiction space combat simulator allowing players to playtest ship combat against other players or AI opponents. According to the developers, it features a highly detailed ship flight model, simulating space flight using the mass of the ship and location and force of the thrusters. Other claim features include realistic application of g-force on the pilot and a high level of visual fidelity. Racing and cooperative game modes were add in an update.
Star Marine, is the first-person shooter element of Star Citizen; like Arena Commander, Star Marine is an in-fiction combat simulator, release on December 23, 2016. There are two ways to play Star Marine: one game mode is a ‘capture-and-hold’ game (‘Last Stand’), where two opposing teams (the Marines and the Outlaws) each attempt to capture one or more ‘control points’ (Laptops) to gain points; as a team captures more control points, they gain points at a steadily increasing rate.
‘Elimination’ is a free-for-all ‘last man standing’ match; unlike the team-based ‘Last Stand’, players work individually to gain the highest kill-count before the match ends. Both game variants last for ten minutes or (in the case of ‘Last Stand’) until one team accrues the higher score. The first-person shooter mechanics are claim to be relatively realistic, with armor levels, weapon stances and stamina effects manifesting as heavy breathing.
Is the name given to module release on December 11, 2015 and designate as Star Citizen Alpha 2.0. This module combines the gameplay aspects of the Hangar, Arena Commander, and Star Marine modules. Into one multiplayer platform. This module allows players to freely navigate around a section of space centered around the ingame. Fictional planet of Crusader and its surrounding moons. Space stations, asteroids, and other points of interest in the play area allow. Players to interact, engage in combat, or conduct missions. Given the modular approach to development. The Crusader module will continue to have features added. And expand into what will become known as Star Citizen.