Stormworks : Build and Rescue Gameplay

Stormworks : Build and Rescue Gameplay

Stormworks: Build and Rescue is the game where you design and pilot your own sea-rescue service, in a rich and dramatic physics playground.

Take your custom-designed, block based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios. Export and share your meticulously designed vehicles with others.

Stormworks : Build and Rescue Gameplay


Design vehicles by placing blocks in a rich editing suite, customise them with paint, and program the behaviour using the powerful logic system. Choose from a wide array of components for designing helicopters, boats, and more.

System Requirement

    • OS: Windows 7 / 8 / 10
    • Processor: Intel i5 4th Generation
    • Memory: 8 GB RAM
    • Graphics: Geforce 650M / Geforce 550
    • Storage: 500 MB available space

    • OS: Windows 7 / 8 / 10
    • Processor: Intel i7 6th Generation
    • Graphics: Geforce 750 / Radeon R7 360
    • Storage: 500 MB available space

Why Early Access?

“Early Access is the ideal platform for the massive, ambitious project of developing Stormworks: Build and Rescue. Working with players will help is decide what new content to make, and how to tune the gameplay to great the best experience.”

Approximately how long will this game be in Early Access?

“We expect Early Access to last around a year.”

How is the full version planned to differ from the Early Access version?

“The full version of Stormworks: Build and Rescue will include new modules for creating your vehicles, more islands to experience, and more missions to take on for your coastguard team!”

What is the current state of the Early Access version?

“The vehicle designer is already in place, allowing you to craft, customise and pilot land, sea and air vehicles. You can also use the powerful logic system to pull off complex techniques.

A selection of islands for you to explore and purchase have been created, as well as a number of missions to use your vehicles in.”

Will the game be priced differently during and after Early Access?

“Yes, the price of the game will increase when leaving Early Access.”

How are you planning on involving the Community in your development process?

“The Early Access community will be vital to everything we do – From coming up with new missions for improving our building system, we plan on working closely with our players to create a fantastic experience for you to Build and Rescue!”


Please enter your comment!
Please enter your name here